Art Hound, a guide to living with art Art Hound

on the hunt for good art

NEW SERIES! Artist Cheat Sheet: Georgia O’Keeffe

March 4th, 2010 · 10 Comments

SAY you’re not super knowledgeable about art, but you do know you love _______ (enter famous artist here). You may have observed that your love of Picasso or Klimt won’t do you much good in the pursuit of living with art; the truth is you probably aren’t going to fork over millions to park these artists’ paintings in your den. However, with a bit of guidance, you can draw on these preferences as a means to develop your taste on current (and affordable) art.

This series will help you do just that: each week I’ll match a major artist of the 19th or 20th c. (e.g. Henri Matisse, Mark Rothko, Keith Haring) with current independent artists who share the artist’s style, subject, color palette, etc. Although there’s nothing wrong with enjoying print reproductions of famous artists, now you’ll have other enticing options to consider.

Please feel free to leave suggestions for future artists. Thanks!

If you like O’Keeffe’s flowers…

…then you might just like the work of Faith Evans-Sills, Rachel Ann Austin or Yellena James.

If you like O’Keeffe’s abstracts…

…then you might like the work of Julie Evans, Sophia Brueckner or Serena Mitnik-Miller.

And if you like O’Keeffe’s architectural work…

…you might like work by Laura Marie Walker, Ryan Kapp or Kari Maxwell.

Shapes, Patterns & Algorithms – Generative Art

November 4th, 2009 · 5 Comments


Sophia Brueckner is a West Coast artist I’ve profiled before, but given the dramatic evolution of her recent work (see left and below), I’m taking the opportunity to once again share her work. Her new pieces are distinguished by their emphasis on repetition and patterns and their degree of abstraction. Brueckner refers to these new paintings as generative, meaning that they are partly executed by computer algorithms the artist creates using javascript.  As it turns out, this is not an unexpected development for Brueckner who has a background in math and computer science and previously worked as a software engineer.

As Sophia states in the interview, this is an artistic process that she is dedicated to and excited to explore, and similarly we are excited to watch Brueckner’s work develop and flourish.

HA: What inspired you to take this new direction in generative art?

SB: I’ve always been interested in science, technology, and math.  My degree is actually in computer science and applied math and I worked as a software engineer for a few years before making the decision to pursue full time.  I’m fascinated by growth in nature.  An algorithm is a computer science term for a set of steps to accomplishing a task.  The growth in any living thing is governed by an algorithm…the way a plant grows new branches and multiplies, the way different living things respond to competition and limited resources, etc.  When I look at nature, I think about how to break up the complex patterns of growth into simple steps and recreate it with a computer.  I like taking a very simple shape and then using algorithms to grow more complex shapes and patterns.

HA: What do Photoshop and Java allow you to achieve artistically that otherwise wouldn’t be possible?

SB: Working with the computer is refreshingly forgiving.  Anything can be undone which makes it wonderful for experimenting and taking risks.  This is the exact opposite of what is like when I paint in watercolor.  Watercolor is very unforgiving and making a mistake often means starting over.  The instant gratification of being able to change the color of something or change its position is also wonderful.  It’s nice to experiment with the computer and then apply what I learned in terms of color and composition to my watercolor paintings.  Working with the computer has created an unexpected feedback loop of inspiration.  What I paint by hand influences what I ask the computer to do, and what the computer generates influences how I paint by hand.

HA: Was your process very different in this series?

SB: I like to think that I used the computer to automate the way I paint by hand.  Automating repetitive tasks is always the goal of a good software engineer, and this way of thinking must have crept into my artwork.  When I paint by hand, I place a shape almost randomly, like a seed that has fallen somewhere.  Then my intuition tells me what the rules are for its growth, where it is possible for the next shape to go.  As I respond these rules within the work, the shapes grow into a pattern like an organism.  This is exactly what I do with my generative work as well.  I place the initial shape and then grow it according to the rules defined in a computer program.

HA: Do you think you’ll continue to use these tools in future work?

SB: Definitely! I feel like I’ve just barely even started! I want to create more complex programs to make these images…the possibilities feel endless.  The computer also opens up an entirely new dimension to painting by allowing me to create work that changes over time and is animated and interactive. My next step will be to create dynamic, alive paintings that eventually will respond somehow to the viewer. It is possible to incorporate randomness into a dynamic painting such that it is never exactly the same twice.  But the fascinating challenge would be to create work that is always moving and different but is still beautiful and intentional.  I’d love to explore this balance!

HA: Your work has a strong organic quality, but your generative work is more graphic and abstract.  Do you see yourself moving away from the more figurative, natural elements of your earlier work?

SB: Actually, my hope would be to learn how to bring the strong, organic quality of my watercolor paintings into my work using the computer.  Art generated by a computer usually looks as if it is done by a computer, but I want my generative work to feel like a great painting.  My long term goal is to create generative work that is like what I do in my watercolor paintings but is alive, interactive, and always changing.

Artist of the day: Sophia Brueckner

September 21st, 2009 · 4 Comments

Today I’m profiling artist Sophia Brueckner whose work I would describe as organic-psychodelic-pop, with Japanese influences. Brueckner, who is based in California, also keeps a blog of her current projects and inspirations, including Anna Fidler and Jane Schouten.

I love Brueckner’s style and her use of antique frames, such as in the Round Series below. The frames add a layer of history to her work, and the outcome is a mix of art and found objects that is very accessible… who wouldn’t love one of these in their home?